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The LA Fox Developer
Newsletter
July. 1994
The LA Fox Developer
is the monthly newslet-
ter of the LA Fox
User Group.
The
purpose
is
information sharing among application develop-
ers and users working with
FoxPro.
LA Fox Address:
LA
Fox User Group
Chuck Williams
(310)
539-9439
977
Ashbndge Lane
Harbor City, CA 90710
LA Fox Board of Directors
Chuck Williams, President
David Van Valkenburg, Treasurer
Allen Garfein, Membership
George Dvorak
Warren Rekow
Bill Seldon
Barry Lee, Newsletter Editor
Gerg Dunn
Kris Dahlin
The newsletter contains regular columns and
articles from other user groups.
XPro
User Group
Randy Unruh
(310) 399-9159
2210 Wilshire Blvd.
-
#161
Santa Monica, CA 90403
OC MS FoxPro Developers Group
John Miller
(714) 661-5264
Subscriptions
The annual membership fee for the LA Fox
User Group, including subscription to
The LA
Fox Developer Newsletter,
is $45.
Disclaimer
Neither the LA Fox User Group, the XPro User
Group, the OC MS FoxPro Developers Group,
their officers or board of directors or their
members make any express or implied warran-
ties of any kind with regard
to any information
disseminated, including, but not limited to,
warranties of merchantability and/or fitness for a
particular
purpose.
Opinions provided by newsletter articles, or by
speakers,
members, or guests
who address the
meetings, are individual opinions only, and do
not necessarily represent the opinions of the
group. All opinions and information should be
carefully considered, and the group is not liable
for any incident or consequential damages in
connection with, or arising out of, the furnishing
or use of any information or opinions.
Brand names and product names may be
trademarks or registered trademarks of their
respective owners.
“waterfall”
model of development and the rapid prototyping
approach. One of the major shortfalls of the traditional approach
is that the real users never see anything until the specification
process is complete and development is well under way. As Jim
pointed out, this often doesn’t work well because users are not
good at describing what they want and need unless they can
see it on screen and use it, so this almost guarantees a large
conflict between developers and users when users finally see
some tangible results. Rapid prototyping, on the other hand,
puts working screens in front of the user very early in the pro-
cess, and allows the “requirement” to evolve to something
closer to what users really need, before there is a big invest-
ment in developer effort and calendar time. This pays particu-
larly big dividends in client-server systems, by achieving stability
in definition of the backend database structure before starting to
build the many interrelated data objects and backend-frontend
connections.
Jim stressed the use of simple diagrams as a way to communi-
cate with users. He cited examples where reducing the “require-
ments” to diagrams, not only clarified the situation for develop-
ers, but also created great diversity of opinion within the client
organization about how their world really worked.
Jim shared his ideas about naming conventions, and said that
the most important thing was to have one, rather than what its
details are. He encouraged the “black-box” idea, where seg-
ments of code associated with a particular action are isolated by
such techniques as privatizing variables, to avoid invisible
interactions with the application environment, and to create
clear visibility to
the
designer. He said that “optimizing” should
not always favor performance, but should consider clarity,
development effort, and maintenance effort performed when the
original designer is gone. He also cautioned that sometimes
added complexity in the short term or narrow code segment is
worth it to simplify things in the larger application context.
Anyone who didn’t learn something useful in this session must
have been asleep. Thanks Jim for sharing with us.
And, fitting right in with this theme, the latest book in the Pin-
nacle Pros Talk Fox series just arrived, with the title FoxPro
Rapid Application Development. The author is Whil Hentzen,
another long time Xbase developer and frequent writer and
speaker at FoxPro events. He describes in detail his approach
to establishing a productive development environment and
using Core Foundation elements. His environment ideas in-
clude defining directory structures and managing test data. His
Core Foundation is a superstructure containing generic ele-
ments for the “main” initializing program, menu handling facility,
error trapping, help facility, security facility, lookup tables, and
(Con’t, page 3)
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